The first step in getting your group started in a game at 'Dungeon Master for Hire' is to have the characters created.
Creating a character
There is a lot involved in making a character for a game of Dungeons and Dragons, and for a group of new players this can be confusing, and often take several hours just in itself. As part of my service, I create the characters based on your selections from a list of choices, saving you and your group a lot of time.
- let the Dungeon Master know what each member of your group wants to be, (race, class, background, alignment and gender), along with
any special quirks you'd like the character to have. The players do not roll their own attributes or pick their own skills, but their input is welcomed
- the Dungeon Master will create the characters based on your desires and have them ready for your first game so you can start right
There are 3 setting options available:
1) Forgotten Realms (Faerun)
3) Dark Sun (Toril)
This is the main campaign setting that I use, however other options (see below) are possible. The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world Toril, an Earth-like planet with many real-world influences. The planet Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms resembles the pre-industrial Earth of the 13th or 14th century, however, on Toril, there is the presence of magic which provides an additional element of power to the societies.
Available races: human, dwarf, elf, half-elf, half-orc, halfling, gnome. There are no Dragonborn or Tieflings in the Mystara setting.
Dark Sun is played on the fictional planet Athas.
Athas has a single, crimson sun and two moons named Ral and Guthay. Dark Sun features a number of important distinguishing features that differentiate it from other Dungeons and Dragons campaign settings. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, blood thirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings (hence why paladins are excluded from the setting). Slavery is wide spread, the people are violent, and monsters roam the wastes beyond the safe havens of the city-states and villages. Arcane magic draws its power from the life force of plants or living creatures with the potential to cause tremendous harm to the environment. As a result, wizards and other arcane casters are despised and must practice in secret. Psionics are extremely common with nearly every living thing having at least a modicum of psionic ability. Due to a scarcity of metal, weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian. Athas has no deities and no formal religions other than the false cults created by the sorcerer-kings. Thus clerics and druids instead draw power from the Inner Planes/Elemental Chaos
Races in Dark Sun are limited to: humans, dwarves, elves, half-elves, half-giants, half-orc, halflings, muls, and thri-kreen. There are no gnomes, dragonborn or tieflings in Dark Sun.
Putting it All Together
Now that you've seen the options, it's time to make some selections. When contacting DM for Hire for a game, please have the following choices made:
Setting: Mystara, Faerun, or Dark Sun?
If the DM is making up characters for the group, he will send you a list of choices. Each player will have to select the following;
Background (what was your character before they decided to become an adventurer?)
Any special quirks that you would like to role-play (accents, a lisp, goes crazy around wine, afraid of bats, etc)